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RPG's S1 Modding and Thorn's S2 Modding Updates


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Offline Rick_242

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Re: RPG's S1 Modding and Thorn's S2 Modding Updates
« Reply #60 on: February 25, 2007, 06:48:23 pm »
PWNT.

An update are me.

One I'm not sure about but, it has a thicker lining so... yeah one of these might be a dud.

ROM: LookGuysIHavent(blah blah blah blah)
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Offline Bilan

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Re: RPG's S1 Modding and Thorn's S2 Modding Updates
« Reply #61 on: February 25, 2007, 06:50:48 pm »
The Screen of Scrolling Death on Marble 1 does not count btw. Its already known. >:P

Right.

#6 is not a bug or a glitch.
#5 serves you right for going back that way
#4 blame the game for not having tiles that match there :<
#3 has been fixed already in an unreleased version :P
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Re: RPG's S1 Modding and Thorn's S2 Modding Updates
« Reply #62 on: February 25, 2007, 06:52:03 pm »
I'm only using the first Zone in your ROM >_<
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Re: RPG's S1 Modding and Thorn's S2 Modding Updates
« Reply #63 on: February 25, 2007, 06:55:52 pm »
Then use more you spoon <_<
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Offline Rick_242

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Re: RPG's S1 Modding and Thorn's S2 Modding Updates
« Reply #64 on: February 25, 2007, 06:57:47 pm »
Too many glitches... besides I got that amount of glitches in the 1ST ACT. :P
<Sondow> also what
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Offline Thorn

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Re: RPG's S1 Modding and Thorn's S2 Modding Updates
« Reply #65 on: February 25, 2007, 07:04:22 pm »
Quote from: RPG
#5 serves you right for going back that way

Is that what I think it is...?
*looks*
Yes, it is!  RPG... I. TOLD.  YOU.  What, are you gonna serve the entire site?

Also #4 is no excuse.  You hafta fix the tiles around it for a better lineup.
Granted, my ROM is being torn apart at the same time by Rick, but I haven't turned it around and said "your fault" at all.
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

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Re: RPG's S1 Modding and Thorn's S2 Modding Updates
« Reply #66 on: February 25, 2007, 07:09:24 pm »
All of them are already fixed. <_<
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Offline Rick_242

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Re: RPG's S1 Modding and Thorn's S2 Modding Updates
« Reply #67 on: February 25, 2007, 07:16:11 pm »
LALALALALA.

More Ripping :P

Look closely for these 3.

ROM: Sonic Turbo
<Sondow> also what
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Re: RPG's S1 Modding and Thorn's S2 Modding Updates
« Reply #68 on: February 25, 2007, 07:22:46 pm »
#6: I don't see a glitch.  Unless you're talking about the missing S, in which case that's because I made an art edit to the S to remove the word Score.  I'll edit the Bonu to fix it.
#7: Again, I don't see it.  The drill is supposed to pop off when there's only one hit left, if that's what you mean.  And if it's #6 again, well, if you think I never noticed the S, that says a lot about how intelligent you think I am...
#8. Again, game engine.  You passed the object by before the game had time to tell it how to react to you.

Rick, we're looking for things that are serious run-killers because of a mistake on our part.  We can't change the original game engine.  And I figured after viewing the new HUD, you'd realize where the S went.

Also why not enter chat and /msg us?  Would be easier.
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

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Re: RPG's S1 Modding and Thorn's S2 Modding Updates
« Reply #69 on: February 25, 2007, 07:23:26 pm »
Try a level of mine other than GH1 plz? <_<
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Re: RPG's S1 Modding and Thorn's S2 Modding Updates
« Reply #70 on: February 25, 2007, 07:28:28 pm »
#7: Again, I don't see it.  The drill is supposed to pop off when there's only one hit left, if that's what you mean.  And if it's #6 again, well, if you think I never noticed the S, that says a lot about how intelligent you think I am...

I meant when the machine was exploding. Some of it dissappears. For  #6 I just thought you too busy on everything else. As for messaging... I guess I can give it a shot.
<Sondow> also what
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<Sondow> wiki LIES

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Re: RPG's S1 Modding and Thorn's S2 Modding Updates
« Reply #71 on: February 25, 2007, 07:34:29 pm »
^Oh, that's because the game isn't designed to draw the cave backgrounds, the wheels, and the level background correctly all at once.  In all honesty, a little visual quirk like that is completely normal in a hack.

Also, just thought of something else you need not mention: I already know what happens when you get an extra life in New Adventure.  Even Team Megamix has a similar problem, judging by their YouTube vids.  Don't tell me about the Speed Sneaker between levels bug either.
« Last Edit: February 25, 2007, 08:05:00 pm by Thorn »
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

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Re: RPG's S1 Modding and Thorn's S2 Modding Updates
« Reply #72 on: February 25, 2007, 07:49:23 pm »
Do you want me to PM you guys glitches of each others to?
<Sondow> also what
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<Sondow> wiki LIES

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Re: RPG's S1 Modding and Thorn's S2 Modding Updates
« Reply #73 on: February 25, 2007, 07:51:50 pm »
^Er, you could just send us the ones that apply to the game we hack.
Also why'd you back out of MSN?  We didn't scare you away, did we?  Because I'll talk some sense into RPG if that's the case.
* Thorn is shot by RPG.
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

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Re: RPG's S1 Modding and Thorn's S2 Modding Updates
« Reply #74 on: February 25, 2007, 09:41:41 pm »
^Er, you could just send us the ones that apply to the game we hack.
Also why'd you back out of MSN?  We didn't scare you away, did we?  Because I'll talk some sense into RPG if that's the case.
* Thorn is shot by RPG.

Was just wondering. I'd go on MSN if it weren't because of my dad. He thinks I am careless.
<Sondow> also what
<Sondow> since when was S&K an expansion pack to s3
<Sondow> wiki LIES

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Re: RPG's S1 Modding and Thorn's S2 Modding Updates
« Reply #75 on: February 25, 2007, 10:13:04 pm »
For some reason I can't send you guys a PM. :( I get a crappy 'page cannot be displayed' message. I guess until the problem is fixed I will have to do this the old fashioned way.

BTW, I skipped a lot of glitches just to get to Zone 2... whiney

EDIT: One or 2 might be a dud.
« Last Edit: February 25, 2007, 10:53:01 pm by Rick_242 »
<Sondow> also what
<Sondow> since when was S&K an expansion pack to s3
<Sondow> wiki LIES

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Re: RPG's S1 Modding and Thorn's S2 Modding Updates
« Reply #76 on: February 25, 2007, 11:26:39 pm »
ROM: Sonic Turbo

Pretty sure this isn't the game engine...
« Last Edit: February 26, 2007, 08:29:54 pm by Rick_242 »
<Sondow> also what
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Re: RPG's S1 Modding and Thorn's S2 Modding Updates
« Reply #77 on: February 26, 2007, 02:48:59 am »
#7 is an already exsisting quirk within sonic 1
As is #8, thats just how GH's tiles are designed, methinks they werent designed to be approached from that angle
#9 happens in S1 and S2 as is, has good shortcut implications in a few S2 levels
I know of a variation of #10, wherein the rightmost collapsing platform in that series of 4 has half the sprites missing while the others collapse. The only explanation I have for #10 is that you already went up on the spring and collapsed the second platform, thus, not a glitch :P
#11 is the invincibility stars screwing with half the wall for some obscure reason o_0 I have no idea if normal S1 does that, but I dont see why mine would and the original wouldnt
#12, thats meant to happen...
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Re: RPG's S1 Modding and Thorn's S2 Modding Updates
« Reply #78 on: February 26, 2007, 01:32:55 pm »
Double post but eh.

Introducing, the first PROPER release of my hack, complete with new name. This is Version 1 folkz. :O

The level order is now set in stone. The remaning 5 levels will not be part of the "main game" but will still be accessible from the stage select screen.

You may note the "TAS" in the rom filename. This is because I am TASing it as we speak (literally) :O

Any and all future updates will not carry the TAS tag.

Ill also post my WIP thus far. All the Old times, aside from Lush Hill were done WITHOUT slowdown, just savestates. In my current run, I abused slowdown to the maxxxx

Old Lush Hill time: 0:32
New Lush Hill time: 0:31

Not much to say there, just finetuning

Old Jungle Canyon Time: 0:56
New Jungle Canyon Time: 0:38

Somehow I completly ignored the speed shoes on my previous run o_0

Old Badnik Plains Time: 0:21 (With a horrible mistake)
New Badnik Plains Time: 0:16

Discovered a more optimal strat than the spring bounce that requires frame perfect timing, and optomised it as best I could, naturally.

Old Twilight Coaster Time: 0:28 or thereabouts IIRC
New Twilight Coaster Time: 0:25

Threw in some more ramp jumps and skipped the invincibility at the start.

Old Purple Pitfall Time: 1:53
New Purple Pitfall Time: 1:19

Utilised the first speed shoes box for a nice shortcut and a different route in the latter portion for a hell of a faster time.

More updates as events warrant

Oh and I challenge someone to beat me at this.
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Re: RPG's S1 Modding and Thorn's S2 Modding Updates
« Reply #79 on: February 26, 2007, 03:34:19 pm »
Rick:
#10 - The going through the wall is because there's a path swapper in the air so that the route below can successfully launch you to the bridge above without the walls conking out.  If the path swapper is moved to make the wall perfectly solid, the routes on either side won't work correctly.  It's actually saving the player to be able to go through that wall, and I can't imagine a way it could hinder him.  The second part of your vid, where you pass through the ceiling to another route above, is intentional.

#9, #11 - These are the same glitch, which I told you I fixed for the next release.  To top that off, it's also the same glitch as #1.  I see what this is... you're listing the same glitch several times out of jealousy... you look at RPG's sig and mine and you see the power there, that allows us to conjure up entire worlds (digital, anyways) with mere clicks and keystrokes.  You can't attain it, so you talk it down.  I'll remember this.
* Thorn is grenaded by Rick.
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

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Re: RPG's S1 Modding and Thorn's S2 Modding Updates
« Reply #80 on: February 26, 2007, 03:50:10 pm »
Stop stealing my limelight Thorn! >_>

Grab the savestate from my previous post.

Old Lucis Base Time: About 0:43
New Lucid Base Time: 0:40

Nothing new just some finetuning

Old Chemical Maze Time: 1:21 or so
New Chemical Maze Time: 0:55

Mostly just last minute enemy/trap dodging, and not stopping for air underwater this time <_<
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Offline Rick_242

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Re: RPG's S1 Modding and Thorn's S2 Modding Updates
« Reply #81 on: February 26, 2007, 08:28:00 pm »
I DIDN'T RECORD OVER #9 FOR #11!?!?\
*shot for using marquee*

Anyway, #9 (which was supposed to be #11) being related to #1 I hadn't checked carefully. A bad mistake on my part and I apologize. :(
<Sondow> also what
<Sondow> since when was S&K an expansion pack to s3
<Sondow> wiki LIES

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Re: RPG's S1 Modding and Thorn's S2 Modding Updates
« Reply #82 on: February 26, 2007, 08:33:44 pm »
^Why apologize?  I wasn't serious in the last post, I was kidding, I knew it meant nothing :P.  Else, I wouldn't have let myself get 'naded at the end.  Also I didn't think you recorded over one for the other.  I was just saying that all three seem to showcase the same glitch, even though you trigger it by different means.
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

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Re: RPG's S1 Modding and Thorn's S2 Modding Updates
« Reply #83 on: February 26, 2007, 08:35:24 pm »
You try telling if someone is serious or joking over the internet without knowing how they act. <_<
<Sondow> also what
<Sondow> since when was S&K an expansion pack to s3
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Re: RPG's S1 Modding and Thorn's S2 Modding Updates
« Reply #84 on: February 26, 2007, 08:39:30 pm »
^Again, hence the 'nading.  Now am I to assume you think I'm an aggressive person?  I don't think that you think that, even though I don't know what you think for sure.  On TSC it's almost necessary to think the best of somebody because we're always sarcastically insulting each other.  The most frequently said lines in our chatroom are along the lines of "fu", "no u"... we always bust on each other here.  I guess that talk kinda carried over to the forums with me.

Speaking of which, I'm surprised that I never see you in chat.
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

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Re: RPG's S1 Modding and Thorn's S2 Modding Updates
« Reply #85 on: February 26, 2007, 08:45:59 pm »
Zomg, we have a chat?

*rick notices chatroom option to the left*

To sum up why I thought you were serious: Too much work in too little time.
<Sondow> also what
<Sondow> since when was S&K an expansion pack to s3
<Sondow> wiki LIES

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Re: RPG's S1 Modding and Thorn's S2 Modding Updates
« Reply #86 on: March 02, 2007, 05:50:45 pm »
All right, v0.52 has arrived.  Casino Night 1 is done, and by the 31st of the month I should arrive at v0.6.  Enjoy this release, or I will send RPG after you.  He hasn't done enough murdering lately; since magnum recently killed himself with black holes, he's been deprived.
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

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